If an NPC is assigned to a House at night, and the player moves a screen away, they will suddenly pop into the House. Another method is to build a small House in each biome and wait until night.Alternatively, one can change the biome he is currently staying in. It is possible to use Teleporters or the King Statue to teleport him to different biomes in order to obtain all of his paintings.On the Nintendo 3DS version, the painting tools and paint he would normally sell are unavailable, due to the general unavailability of paint on this version.More wallpapers will move to the second window, going up the list, if the world is in Hardmode or the Painter is talked to in different biomes. Assuming the Painter is in a pre-Hardmode world and talked to in a Forest biome, the Sparkle Stone Wallpaper and Starlit Heaven Wallpaper will be affected by this. During Christmas, the number of items the Painter can sell at once increases above 39, which can push some items into the second shop window, making them technically unobtainable during Christmas. An NPC's shop window can display a maximum of 39 items.When in a specific biome and is happy enough. On the PC version, Console version, Mobile version, and tModLoader version, prices can also be higher or lower based on the NPC's happiness level. Note: All item prices can be decreased by equipping a Discount Card or Greedy Ring. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, the Painter will attack nearby enemies with his Paintball Gun to defend himself, dealing 8 / 12 / 14 damage in Pre-Hardmode (increasing to 10 / 15 / 17 damage in Hardmode), and (on the PC version, Console version, Mobile version, and tModLoader version) as players progress he will gain various stat increases. As of version 1.4.4, wallpapers and paintings are sold under the interaction labelled "Decor" while paints, paint tools, and pylons are sold under the normal "Shop" option. The biome in which he is talked to, the moon phase, and seasonal events all determine which paintings and wallpapers are available. The Painter's shop inventory changes based on external factors. Note that while the Old Man, Traveling Merchant, and town pets count towards this total, the Skeleton Merchant does not. 8 / 8 other town NPCs are in the world. He will spawn once the following conditions are met: But for the areas that I did not create Live Paint group and expanded and ungrouped, it seems that I can't distinguish between stroke and fill to change their opacity separately.The Painter is an NPC vendor who sells paint and painting tools, as well as paintings and wallpapers. That allows me to distinguish between strokes and fills of these areas. Then I clicked expand and ungroup these strokes. PS: With the strokes that are possible to change their opacity, it seems that I used Live paint Bucket to create Live Paint groups and then colored the areas that these strokes encompass. So what can I do to change the opacity of the enclosed stroke ? Thanks. Left-clicking on its path/stroke/anchor pint, its fill always appears rather than its stroke. So I can change the opacity of this stroke (image):īut it is impossible to do so to the stroke of the enclosed path above. If I left-click on other strokes, such as the one in the below image, the stroke appears in the Appearance window. Then, when I open the Appearance Window, there's no stroke appearing: Every time I left-click on the enclosed stroke and set the opacity to 60%, that's applied to the fill only (image below): I'm trying to change the opacity of an enclosed stroke (path) to 60%, but I can't.
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